Friday, April 5, 2013

Talk with your pieces

"Help your pieces so that they can help you" (Paul Morphy)

  When you learn to play internalize a relation on the value of the pieces, that if the Queen 9 points, Rook 5,  Knight and Bishop 3 and Pawn 1.

    In practice you learn that these values ​​are not absolute, and depends on the position, depends on the placement of the other pieces, is when we talk about the relative value of the pieces: A bishop or a rook on open items, columns and diagonals where develop their potential are determinants pieces really important , but in a game with many pawns where there is no space, are pieces that are prisoners, with great potential but not actual ability to be important.

   One of the most repeated phrases as you evolve in your game is "talk to your pieces," understands where to place to fulfill their potential, find positions where the game developed by your pieces exceeds what can develop pieces rival: this is very typical in games where bishops have been changed by knights, the side of the bishops try to open position so as to open diagonals for his bishops develop their game, while the one with the knight attempts to lock the position advantage that knights can "jump" over the Pawns.

    If the same message is translated to the companies we see a parallel with the team management.

   In my professional carrier I have met with managers and directors both very good and very bad, and the distinction isn't based in technical skills or knowledge, I do regarding the management of their teams

    A bad boss (from this point of view) is that you don't understand and therefore do not take advantage of the potential of the people who is responsible, is one who is mere executors of tasks, not understanding the characteristics of each. They are characterized by being either too patronizing (directing each step without allowing a "new way of working") not having dialogue ... don't talk with his pieces

    The boss who speaks with his team, he understands how different can make each one,  covers possible deficiencies in knowledge or in time  management with the quality of development of the full potential of everyone in the team, doing the job much better and probably faster...  I think objectively this one could be considered a good boss.

   I give you an example of a recent game, where in a moment of decision, the player was driving white pieces has to choose between 2 main options:



What do you think about the White move? Why?

Answer and reasoning in the next post

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